Normal Blend Nodes
$0+
$0+
https://schema.org/InStock
usd
Florian Friedrich
A collection of various normal map blending nodes, including the implementations of Substance Painter's Normal Map Combine and Normal Map Detail.
Most of the knowledge and formulas for these node groups are from Colin Barré-Brisebois' and Stephen Hill's publication Blending in Detail:
https://blog.selfshadow.com/publications/blending-in-detail/
Many of their references and some further references in regard to each blend mode that have been examined to create this set of node groups are listed below.
License: Creative Commons CC0 1.0 Universal (CC-0)
Blending Nodes
-
Linear Blending:
-
Linear XY Blending (UDN Blending, Detail Normal Map):
-
Overlay Blending:
-
Partial Derivative Blending (PD Blending):
-
Whiteout Blending (Substance Painter's Normal Map Combine):
-
Reoriented Blending (Substance Painter's Normal Map Detail):
- Colin Barré-Brisebois and Stephen Hill, Blending in Detail - Detail Oriented, 2012
- Colin Barré-Brisebois and Stephen Hill, Blending in Detail - The Nitty Gritty, 2012
- Stephen Hill (selfshadow), Reoriented Normal Mapping [...] for unpacked, normalised vectors, 2013
-
Substance Painter Docs, Blending Modes, Normal Map Detail
To achive Substance Painter's Normal Map Detail Inverse, swap the Normal 1 and Normal 2 inputs of the node.
- Warp Blending (Unity Blending):
Blend file with node groups, documentation and examples
License
Creative Commons CC0 1.0 Universal (CC-0)
Size
1.55 MB
Add to wishlist